Please use this identifier to cite or link to this item: https://etd.cput.ac.za/handle/20.500.11838/1325
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dc.contributor.advisorCronjé, Johannes C.en_US
dc.contributor.authorMorris, Amanda S.en_US
dc.date.accessioned2013-11-25T11:01:17Z-
dc.date.accessioned2016-02-20T05:24:06Z-
dc.date.available2013-11-25T11:01:17Z-
dc.date.available2016-02-20T05:24:06Z-
dc.date.issued2012-
dc.identifier.urihttp://hdl.handle.net/20.500.11838/1325-
dc.descriptionThesis (MTech (Graphic Design))--Cape Peninsula University of Technology, 2012en_US
dc.description.abstractThe current studio based approach in design education is not enough to keep the “new age” design students’ attention and a blended learning environment is needed to facilitate student engagement. Multiple learning preferences exist within the design classroom and design educators must consider this when designing a curriculum. The research asked what the considerations were when designing the online component of a blended learning environment to enhance the learning experience of and engage design students? The areas of investigation included: • The learning preferences in a specific group of graphic design students to see if there are any predominant preferences, • Whether the web-based learning environment enriched the learning experience and whether students gained understanding of the dynamics of the intervention • Whether there were links between learning preferences, online performance and in-class performance and how we could use these links to design blended learning materials that: o Incorporate collaborative problem solving (Vygotsky, 1978) o Encourage the building of design knowledge (Schon and Wiggins 1992) o Help students move from the periphery of the community of practice to the core (Wenger 1998) o Simulate the world of work (Jonassen et. Al 1998) o Consider the individual learning preferences of students and engages them on multiple levels (Cazden et al 1996) This research concluded that a blended learning environment is necessary in order for design education to move forward and be inclusive. The new generation design curriculum needs to stimulate at many different levels using multiple ways and media. This multimodal stance in design education will afford students the opportunity to become reflective knowledge builders who are able to solve problems collaboratively and transfer existing knowledge to new contexts.en_US
dc.language.isoenen_US
dc.publisherCape Peninsula University of Technologyen_US
dc.rights.urihttp://creativecommons.org/licenses/by-nc-sa/3.0/za/-
dc.subjectInstructional systems -- Designen_US
dc.subjectWeb-based instructionen_US
dc.subjectEducational technologyen_US
dc.subjectDissertations, Academicen_US
dc.subjectMTechen_US
dc.subjectTheses, dissertations, etc.en_US
dc.titleCreative education: the design of web-based learning environments for design studentsen_US
dc.typeThesisen_US
Appears in Collections:Design - Master's Degree
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